﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace mdk
{
    static class Gerenciador
    {
        public enum Cena { INTRO, MENU, OPTIONS, FASE_1, GAME_OVER, THE_END, PAUSE, CREDITS, LOADING, EXIT_GAME, KEYBOARD };
        public static Cena cena_atual;        

        public enum Skill { EASY, NORMAL, HARD, Count };
        public static Skill current_skill;

        public static Cenas.Intro intro;
        public static Cenas.Menu menu;
        public static Cenas.OptionsMenu options_menu;
        public static Cenas.Fase_1 fase_1;
        public static Cenas.Game_Over game_over;
        public static Cenas.The_End the_end;
        public static Cenas.Pause pause;
        public static Cenas.Credits credits;
        public static Cenas.KeyboardControllers keyboard;  
    }
}
